Research article

Edge pairings of regular polygons and reassembling objects

  • Published: 15 October 2026
  • MSC : 05C10, 57M15, 57M20, 94B25

  • Reassembling or classifying an object built from a bounded number of congruent pieces often reduces to a combinatorial question: identifying the sides of a regular polygon in pairs so as to recover a closed surface. This procedure, an edge pairing, produces a graph embedded in the resulting surface, whose genus, orientability, vertex count, and edge count are entirely determined by the pairing rule. Graphs of this kind are closely related to those underlying error-correcting and quantum surface codes, where a polygon boundary encodes redundancy, and the graph governs decoding performance; the same combinatorial structure arises whenever a boundary of matching physical pieces must be paired locally, as in computer-assisted object reconstruction. Existing constructions of pairing graphs on orientable surfaces rely on three local operations: extension, contraction, and edge exchange applied to a canonical pairing with a single vertex. This paper extends that framework to closed surfaces of both orientable and nonorientable type and introduces three families of surgery for combining pairing graphs by connected sum. We prove that every graph obtained by any combination of these operations is itself a valid edge-pairing graph, with explicit formulas for the resulting genus, vertex, and edge counts, and we classify canonical pairings for the bitorus, the 4-projective plane, and the tritorus. Building on this closure property, we formulate a greedy pairing algorithm (GPA) for reconstructing an object from polygonlike fragments and prove that every pairing it produces, at every intermediate step, is a valid edge-pairing graph on the surface fixed at initialization.

    Citation: Pantaleón D. Romero, Catarina Mendes de Jesus S. Edge pairings of regular polygons and reassembling objects[J]. AIMS Mathematics, 2026, 11(10): 33507-33542. doi: 10.3934/math.20261311

    Related Papers:

  • Reassembling or classifying an object built from a bounded number of congruent pieces often reduces to a combinatorial question: identifying the sides of a regular polygon in pairs so as to recover a closed surface. This procedure, an edge pairing, produces a graph embedded in the resulting surface, whose genus, orientability, vertex count, and edge count are entirely determined by the pairing rule. Graphs of this kind are closely related to those underlying error-correcting and quantum surface codes, where a polygon boundary encodes redundancy, and the graph governs decoding performance; the same combinatorial structure arises whenever a boundary of matching physical pieces must be paired locally, as in computer-assisted object reconstruction. Existing constructions of pairing graphs on orientable surfaces rely on three local operations: extension, contraction, and edge exchange applied to a canonical pairing with a single vertex. This paper extends that framework to closed surfaces of both orientable and nonorientable type and introduces three families of surgery for combining pairing graphs by connected sum. We prove that every graph obtained by any combination of these operations is itself a valid edge-pairing graph, with explicit formulas for the resulting genus, vertex, and edge counts, and we classify canonical pairings for the bitorus, the 4-projective plane, and the tritorus. Building on this closure property, we formulate a greedy pairing algorithm (GPA) for reconstructing an object from polygonlike fragments and prove that every pairing it produces, at every intermediate step, is a valid edge-pairing graph on the surface fixed at initialization.



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