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AI-based Q-learning model for personalized learning strategies for students with disabilities


  • Published: 10 June 2026
  • Students with disabilities find learning challenging in traditional learning environments due to the lack of instructional strategies that are not personalized or adaptive. Various studies have focused on identifying learning difficulties such as dyslexia, dysgraphia, and dyscalculia, which require a multi-step screening process under the supervision of psychologists. Identifying these difficulties is challenging but essential, as it impacts a student's learning and academic success. Everyone's comprehension ability depends on several factors, including the experience and knowledge they bring to the learning environment. With the evolution of technology and the advancement of e-learning platforms, adaptive e-learning has bridged the gap between students' needs and educational institutions' extra classes, enabling students to select targeted courses aligned with their interests. Since the onset of COVID-19, universities have recognized the necessity of online learning and have continued to use these platforms for student assessment. Educational institutions seek innovative strategies to enhance personalized learning (PL) for students with disabilities. The use of technology in schools has created new opportunities for PL, especially for students with disabilities. Traditional learning systems frequently neglect the diverse focuses and distinct requirements of students with visual, cognitive, motor, or auditory impairments. Because of this lack of flexibility, students with disabilities are less likely to be engaged and to complete tasks. Identifying and using effective learning strategies that work for each student remains a significant challenge in education. To address this issue, this paper proposes a reinforcement learning–based PL system for students with disabilities (PLS-SD) using Q-learning. We suggest PL actions, including audio instructions, augmented reality, and text-based resources. A reward system based on real-world outcomes, i.e., how well students complete their work and how engaged they are, helps them learn. Experimental results demonstrate that the proposed approach effectively identifies optimal actions for different learner states, with immersive and adaptive strategies, such as augmented reality and interactive content, consistently achieving higher rewards. The model shows stable learning behavior across training episodes and successfully adapts its policy to maximize learner engagement and task completion. As indicated by comparing the results with currently advanced models, the proposed method outperforms approaches that are considered traditional by providing context-aware and adaptable recommendations. These findings highlight the potential of reinforcement learning to support scalable and personalized educational solutions for diverse learners.

    Citation: Theyazn H.H Aldhyani, Samina Amin, Mossab Saud Alholiby, M. Irfan Uddin. AI-based Q-learning model for personalized learning strategies for students with disabilities[J]. STEM Education, 2026, 6(4): 606-631. doi: 10.3934/steme.2026025

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  • Students with disabilities find learning challenging in traditional learning environments due to the lack of instructional strategies that are not personalized or adaptive. Various studies have focused on identifying learning difficulties such as dyslexia, dysgraphia, and dyscalculia, which require a multi-step screening process under the supervision of psychologists. Identifying these difficulties is challenging but essential, as it impacts a student's learning and academic success. Everyone's comprehension ability depends on several factors, including the experience and knowledge they bring to the learning environment. With the evolution of technology and the advancement of e-learning platforms, adaptive e-learning has bridged the gap between students' needs and educational institutions' extra classes, enabling students to select targeted courses aligned with their interests. Since the onset of COVID-19, universities have recognized the necessity of online learning and have continued to use these platforms for student assessment. Educational institutions seek innovative strategies to enhance personalized learning (PL) for students with disabilities. The use of technology in schools has created new opportunities for PL, especially for students with disabilities. Traditional learning systems frequently neglect the diverse focuses and distinct requirements of students with visual, cognitive, motor, or auditory impairments. Because of this lack of flexibility, students with disabilities are less likely to be engaged and to complete tasks. Identifying and using effective learning strategies that work for each student remains a significant challenge in education. To address this issue, this paper proposes a reinforcement learning–based PL system for students with disabilities (PLS-SD) using Q-learning. We suggest PL actions, including audio instructions, augmented reality, and text-based resources. A reward system based on real-world outcomes, i.e., how well students complete their work and how engaged they are, helps them learn. Experimental results demonstrate that the proposed approach effectively identifies optimal actions for different learner states, with immersive and adaptive strategies, such as augmented reality and interactive content, consistently achieving higher rewards. The model shows stable learning behavior across training episodes and successfully adapts its policy to maximize learner engagement and task completion. As indicated by comparing the results with currently advanced models, the proposed method outperforms approaches that are considered traditional by providing context-aware and adaptable recommendations. These findings highlight the potential of reinforcement learning to support scalable and personalized educational solutions for diverse learners.



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  • Author's biography Theyazn H.H Aldhyani: In 2017, he was awarded the Ph.D. degree in Computer Science and Information Technology from NMU University. His areas of research interest are Artificial Intelligence, Machine Learning, Soft Computing, Big Data, Healthcare information, deep learning, cybersecurity, and IoT. He is currently an associate professor in the Faculty of Computer Science and Information Technology at King Faisal University. He has published over 35 research papers in highly reputable journals published by MDPI, Springer, and IEEE. He is a Reviewer in MDPI, Springer, IEEE, and Elsevier; Samina Amin: A passionate researcher in Computer Science, specializing in Artificial Intelligence (AI) and Machine Learning (ML). She earned his Ph.D. in Computer Science in December 2024 from the Institute of Computing, Kohat University of Science & Technology, Pakistan, where she also completed my Master's degree in 2021. Her research primarily focused on leveraging reinforcement learning (RL) to enhance online learning through intelligent algorithms that recommend personalized course content; Mossab Saud Alholiby: Dr. Mossab Saud Alholiby: Associate Professor of Educational Leadership and Executive President of the Applied College at King Faisal University. He received his Ph.D. in Higher Education Management from the University of Glasgow and his Master's degree in Educational Administration from King Faisal University. He has held several academic and administrative leadership positions, including Assistant Vice President for Academic Affairs and Advisor to the Vice President for Academic Affairs at King Faisal University. His research interests include higher education leadership, quality assurance and academic accreditation, strategic planning, digital transformation, organizational effectiveness, and the use of artificial intelligence in improving administrative and educational processes. He has published a number of research papers in the fields of educational leadership, governance, quality in higher education, and organizational development, and has actively contributed to strategic and academic initiatives at both university and national levels; M. Irfan Uddin: With a solid educational foundation and over two decades of teaching and research experience at renowned academic institutions, he possesses a robust academic and research background across diverse domains of computer science. He is an active member of several esteemed scientific societies, including IEEE, ACM, HiPEAC, CSTA, IAENG, KSS, and Science-i. He has played a leading role in organizing numerous national and international seminars, workshops, and conferences. His research contributions include over 130 research articles published in JCR and Scopus/ISI-indexed journals, as well as national/international conferences, in addition to three authored books published by reputed publishers. He has also published two patents with the United States Patent and Trademark Office. He has served as (PI/Co-PI/Collaborator) in various nationally/internationally funded research projects. Additionally, he actively contributes as a reviewer, editorial board member, and technical program committee member for several prestigious journals and conferences
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