Research article Special Issues

Exploring brain activity and transforming knowledge in visual and textual programming using neuroeducation approaches

  • Received: 05 May 2019 Accepted: 12 August 2019 Published: 02 September 2019
  • Eight (8) computer science students, novice programmers, who were in the first semester of their studies, participated in a field study in order to explore potential differences in their brain activity during programming with a visual programming language versus a textual programming language. The eight students were asked to develop two specific programs in both programming languages (a total of four tasks). The order of these programs was determined, while the order of languages in which they worked differed between the students. Measurement of cerebral activity was performed by the electroencephalography (EEG) imaging method. According to the analysis of the data it appears that the type of programming language did not affect the students' brain activity. Also, six students needed more time to successfully develop the programs they were asked with the first programming language versus the second one, regardless of the type of programming language that was first. In addition, it appears that six students did not show reducing or increasing brain activity as they spent their time on tasks and at the same time did not show a reduction or increase in the time they needed to develop the programs. Finally, the students showed higher average brain activity in the development of the fourth task than the third, and six of them showed higher average brain activity when developing the first versus the second program, regardless of the programming language. The results can contribute to: a) highlighting the need for a diverse educational approach for students when engaging in program development and b) identifying appropriate learning paths to enhance student education in programming.

    Citation: Spyridon Doukakis. Exploring brain activity and transforming knowledge in visual and textual programming using neuroeducation approaches[J]. AIMS Neuroscience, 2019, 6(3): 175-190. doi: 10.3934/Neuroscience.2019.3.175

    Related Papers:

  • Eight (8) computer science students, novice programmers, who were in the first semester of their studies, participated in a field study in order to explore potential differences in their brain activity during programming with a visual programming language versus a textual programming language. The eight students were asked to develop two specific programs in both programming languages (a total of four tasks). The order of these programs was determined, while the order of languages in which they worked differed between the students. Measurement of cerebral activity was performed by the electroencephalography (EEG) imaging method. According to the analysis of the data it appears that the type of programming language did not affect the students' brain activity. Also, six students needed more time to successfully develop the programs they were asked with the first programming language versus the second one, regardless of the type of programming language that was first. In addition, it appears that six students did not show reducing or increasing brain activity as they spent their time on tasks and at the same time did not show a reduction or increase in the time they needed to develop the programs. Finally, the students showed higher average brain activity in the development of the fourth task than the third, and six of them showed higher average brain activity when developing the first versus the second program, regardless of the programming language. The results can contribute to: a) highlighting the need for a diverse educational approach for students when engaging in program development and b) identifying appropriate learning paths to enhance student education in programming.


    加载中

    Acknowledgments



    This research was partially supported by Fulbright Foundation–Greece, The American College of Greece, The Institute of Educational Policy, Greece, BiHeLab, Ionian University, Greece and Villanova University, USA. I would like to thank Dr Plerou for her support in EEG analysis, Professor Papalaskari and Mrs Giannopoulou for their comments.

    Conflict of interest



    The authors declare no conflicts of interest.

    [1] Giraffa LMM, Moraes MC, Uden L (2014) Teaching Object-Oriented Programming in First-Year Undergraduate Courses Supported by Virtual Classrooms. In Uden L. (Ed.), The 2nd International Workshop on Learning Technology for Education in Cloud (pp. 15–26). Springer Proceedings in Complexity.
    [2] Santos Á, Gomes A, Mendes AJ (2010) Integrating new technologies and existing tools to promote programming learning. Algorithms 3: 183–196. doi: 10.3390/a3020183
    [3] Price TW, Barnes T (2015) Comparing Textual and Block Interfaces in a Novice Programming Environment. In Proceedings of the eleventh annual International Conference on International Computing Education Research-ICER '15 (pp. 91–99). ACM.
    [4] Booth T, Stumpf S (2013) End-user experiences of visual and textual programming environments for Arduino. Lect Notes Comput Sc 7897L: 25–39.
    [5] Chao P (2016) Exploring students' computational practice, design and performance of problem-solving through a visual programming environment. Comput Educ 95: 202–215. doi: 10.1016/j.compedu.2016.01.010
    [6] Meltzoff AN, Kuhl PK, Movellan JR, et al. (2009) Foundations for a new science of learning. Science 325: 284–288. doi: 10.1126/science.1175626
    [7] Ansari D, Coch D, De Smedt B (2011) Connecting education and cognitive neuroscience: Where will the journey take us? Educ Philos Theory 43: 37–42. doi: 10.1111/j.1469-5812.2010.00705.x
    [8] Sigman M, Peña M, Goldin AP, et al. (2014) Neuroscience and education: Prime time to build the bridge. Nat Neurosci 17: 497–502. doi: 10.1038/nn.3672
    [9] Nouri A (2016) The basic principles of research in neuroeducation studies. Int J Cogn Res Sci Eng Educ 4: 59–66.
    [10] Zebende GF, Oliveira Filho FM, Cruz JAL (2017) Auto-correlation in the motor/imaginary human EEG signals: A vision about the FDFA fluctuations. PloS one 12: e0183121. doi: 10.1371/journal.pone.0183121
    [11] Grover S, Menlo RA, Menlo RA (2017) Measuring student learning in introductory block-based programming: Examining Misconceptions of Loops, Variables, and Boolean Logic. Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 267–272.
    [12] Barnes DJ, Fincher S, Thompson S (1997) Introductory problem solving in computer science. In Daughton G, Magee P, (Eds.), 5th Annual Conference on the Teaching of Computing (pp. 36–39). Newtownabbey, UK: HE Academy for Information and Computer Sciences.
    [13] Bayman P, Mayer RE (1983) A diagnosis of beginning programmers' misconcep-tions of BASIC programming statements. Communications ACM 26: 677–679. doi: 10.1145/358172.358408
    [14] Lui AK, Kwan R, Poon M, et al. (2004) Saving weak programming students: Applying constructivism in a first programming course. SIGCSE Bulletin 36: 72–76.
    [15] Robins A, Rountree J, Rountree N (2003) Learning and teaching programming: a review and discussion. Comput Sci Educ 13: 137–172. doi: 10.1076/csed.13.2.137.14200
    [16] McGettrick A, Boyle R, Ibbett R, et al. (2005), Grand challenges in computing: Education-a summary. Comput J 48: 42–48.
    [17] Pears A, Seidman S, Malmi L, et al. (2007) A survey of literature on the teaching of introductory programming. ACM SIGCSE Bulletin 39: 204–223. doi: 10.1145/1345375.1345441
    [18] Futschek G, Moschitz J (2011) Learning algorithmic thinking with tangible objects eases transition to computer programming. In International Conference on Informatics in Schools: Situation, Evolution, and Perspectives (pp. 155–164). Springer Berlin Heidelberg.
    [19] Georgouli K, Sgouropoulou C (2013) Collaborative Peer-Evaluation Learning Results in Higher Education Programming-based Courses. In ICBL2013 – International Conference on Interactive Computer aided Blended Learning (pp. 309–314).
    [20] Erwig M, Smeltzer K, Wang X (2016) What is a Visual Language? J Visual Lang Comput 38: 9–17.
    [21] Ainsworth SE (2006) DeFT: A conceptual framework for learning with multiple representations. Learn Instr 16: 183–198. doi: 10.1016/j.learninstruc.2006.03.001
    [22] Goldman SR (2003) Learning in complex domains: When and why do multiple representations help? Learn Instr 13: 239–244. doi: 10.1016/S0959-4752(02)00023-3
    [23] Blackwell AF, Whitley KN, Good J, et al. (2001) Cognitive factors in programming with diagrams. Artif Intell Rev 15: 95–114. doi: 10.1023/A:1006689708296
    [24] Zohreh STM (2015) On the Influence of Representation Type and Gender on Recognition Tasks of Program Comprehension (Doctoral dissertation, École Polytechnique de Montréal).
    [25] Basu S, Biswas G, Kinnebrew JS (2016) Using Multiple Representations to Simultaneously Learn Computational Thinking and Middle School Science. In Thirtieth AAAI Conference on Artificial Intelligence.
    [26] Hoc JM, Green TRG, Samurçay R, et al. (1990) Psychology of Programming, London: Academic Press.
    [27] Howard-Jones PA (2011) From brain scan to lesson plan. Psychologist 24: 110–113.
    [28] Mayer RE (2017) How can brain research inform academic learning and instruction? Educ Psychol Rev 29: 835–846. doi: 10.1007/s10648-016-9391-1
    [29] Torresan P (2013) On educational neuroscience. An interview with Paul Howard-Jones. Formazione Insegnamento XI(1): 43–49.
    [30] Dresler M, Sandberg A, Ohla K, et al. (2013) Non-pharmacological cognitive enhancement. Neuropharmacology 64: 529–543. doi: 10.1016/j.neuropharm.2012.07.002
    [31] Floyd B, Santander T, Weimer W (2017) Decoding the Representation of Code in the Brain: An fMRI Study of Code Review and Expertise. In IEEE/ACM 39th International Conference on Software Engineering, ICSE 2017, 175–186.
    [32] Siegmund J, Kästner C, Apel S, et al. (2014) Understanding understanding source code with functional magnetic resonance imaging. Proceedings of the 36th ACM/IEEE International Conference on Software Engineering, 378–389.
    [33] Crk I, Kluthe T, Stefik A (2015) Understanding Programming Expertise: An Empirical Study of Phasic Brain Wave Changes. ACM T Comput-Hum Int 23: 2.
    [34] Radevski S, Hata H, Matsumoto K (2015) Real-time monitoring of neural state in assessing and improving software developers' productivity. Proceedings-8th International Workshop on Cooperative and Human Aspects of Software Engineering, CHASE 2015, (May), 93–96.
    [35] Müller SC, Fritz T (2016) Using (bio)metrics to predict code quality online. Proceedings of the 38th International Conference on Software Engineering-ICSE'16, (December), 452–463.
    [36] Nakagawa T, Kamei Y, Uwano H, et al. (2014) Quantifying programmers' mental workload during program comprehension based on cerebral blood flow measurement: a controlled experiment. Companion Proceedings of the 36th International Conference on Software Engineering-ICSE Companion 2014, 448–451.
    [37] Parnin C (2011) Subvocalization-Toward Hearing the Inner Thoughts of Developers. In Proc. Int'l Conf. Program Comprehension (ICPC), 197–200.
    [38] Hansen ME, Lumsdaine A, Goldstone RL (2012) Cognitive Architectures: A Way Forward for the Psychology of Programming. Proceedings of the ACM International Symposium on New Ideas, New Paradigms, and Reflections on Programming and Software-Onward!'12, 27.
    [39] Yusuf S, Kagdi H, Maletic JI, et al. (2007), Assessing the Comprehension of UML Class Diagrams via Eye Tracking. In 15th IEEE International Conference on Program Comprehension (ICPC'07) (pp. 113–122).
    [40] Oliveira Filho FM, Cruz JL, Zebende GF (2019) Analysis of the EEG bio-signals during the reading task by DFA method. Physica A 525: 664–671. doi: 10.1016/j.physa.2019.04.035
    [41] Read GL, Innis IJ (2017) Electroencephalography (Eeg). The International Encyclopedia of Communication Research Methods, New Jersey: John Wiley & Sons, Inc., 1–18.
    [42] Larsen-Freeman D (1997) Chaos/complexity science and second language acquisition. Appl Linguist 18: 141–165. doi: 10.1093/applin/18.2.141
    [43] Tomlinson CA (1999) The differentiated classroom: Responding to the needs of all learners. Alexandria, VA: Association for Supervision and Curriculum Development.
    [44] Henz D, John A, Merz C, et al. (2018) Post-task effects on EEG brain activity differ for various differential learning and contextual interference protocols. Front Hum Neurosci 12: 19.
    [45] Lee S, Hooshyar D, Ji H, et al. (2018) Mining biometric data to predict programmer expertise and task difficulty. Cluster Comput 21: 1097–1107. doi: 10.1007/s10586-017-0746-2
    [46] Human Research and Engineering Directorate (2018) Predicting human behavior, Aberdeen Proving Ground. Available from: https://www.orau.org.
  • Reader Comments
  • © 2019 the Author(s), licensee AIMS Press. This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0)
通讯作者: 陈斌, bchen63@163.com
  • 1. 

    沈阳化工大学材料科学与工程学院 沈阳 110142

  1. 本站搜索
  2. 百度学术搜索
  3. 万方数据库搜索
  4. CNKI搜索

Metrics

Article views(4456) PDF downloads(949) Cited by(6)

Article outline

Figures and Tables

Figures(2)  /  Tables(6)

Other Articles By Authors

/

DownLoad:  Full-Size Img  PowerPoint
Return
Return

Catalog