Research article

Crowdfunding success in game development: an explainable machine learning study of Kickstarter projects

  • Published: 06 November 2026
  • Crowdfunding platforms function as virtual communities in which creators, backers, and platform signals jointly shape the project visibility, credibility, and funding outcomes. This study examines the prediction and interpretation of Kickstarter game-campaign outcomes. First, it provides descriptive context using a combined record of 10,935 Kickstarter game campaigns launched between January 1, 2018, and April 12, 2026. Comparable records for both tabletop games and video games are only available from 2022 onward. Accordingly, the primary predictive and interpretive analyses used an outcome-complete contemporary analytical sample of 9627 campaigns launched between January 1, 2022, and April 12, 2026. Using five pre-launch predictors, eight machine-learning classifiers were evaluated using nested cross-validation, and their temporal generalizability was assessed on campaigns launched in 2025. The soft-voting ensemble achieved the highest nested cross-validation receiver operating characteristic (ROC) area under the curve (AUC) (AUC = 0.896; accuracy = 90.08%), while XGBoost produced nearly identical results (AUC = 0.895; accuracy = 90.02%) and was used for model interpretation. A Shapley additive explanations (SHAP) analysis characterized the relative contributions of the funding goal, exact category, preparation time, campaign duration, and blurb length to the predicted campaign success. Within the contemporary analytical sample, the observed success rate was substantially higher for Tabletop Games than for Video Games. Overall, the findings show that a parsimonious set of pre-launch predictors retains substantial out-of-sample and out-of-time predictive discrimination for Kickstarter game-campaign outcomes while supporting a transparent interpretation of model behavior.

    Citation: Han Yu, Felix Junior Appiah Kubi, Hong Huang. Crowdfunding success in game development: an explainable machine learning study of Kickstarter projects[J]. Big Data and Information Analytics, 2026, 10: 350-373. doi: 10.3934/bdia.2026018

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  • Crowdfunding platforms function as virtual communities in which creators, backers, and platform signals jointly shape the project visibility, credibility, and funding outcomes. This study examines the prediction and interpretation of Kickstarter game-campaign outcomes. First, it provides descriptive context using a combined record of 10,935 Kickstarter game campaigns launched between January 1, 2018, and April 12, 2026. Comparable records for both tabletop games and video games are only available from 2022 onward. Accordingly, the primary predictive and interpretive analyses used an outcome-complete contemporary analytical sample of 9627 campaigns launched between January 1, 2022, and April 12, 2026. Using five pre-launch predictors, eight machine-learning classifiers were evaluated using nested cross-validation, and their temporal generalizability was assessed on campaigns launched in 2025. The soft-voting ensemble achieved the highest nested cross-validation receiver operating characteristic (ROC) area under the curve (AUC) (AUC = 0.896; accuracy = 90.08%), while XGBoost produced nearly identical results (AUC = 0.895; accuracy = 90.02%) and was used for model interpretation. A Shapley additive explanations (SHAP) analysis characterized the relative contributions of the funding goal, exact category, preparation time, campaign duration, and blurb length to the predicted campaign success. Within the contemporary analytical sample, the observed success rate was substantially higher for Tabletop Games than for Video Games. Overall, the findings show that a parsimonious set of pre-launch predictors retains substantial out-of-sample and out-of-time predictive discrimination for Kickstarter game-campaign outcomes while supporting a transparent interpretation of model behavior.



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