Crowdfunding platforms function as virtual communities in which creators, backers, and platform signals jointly shape the project visibility, credibility, and funding outcomes. This study examines the prediction and interpretation of Kickstarter game-campaign outcomes. First, it provides descriptive context using a combined record of 10,935 Kickstarter game campaigns launched between January 1, 2018, and April 12, 2026. Comparable records for both tabletop games and video games are only available from 2022 onward. Accordingly, the primary predictive and interpretive analyses used an outcome-complete contemporary analytical sample of 9627 campaigns launched between January 1, 2022, and April 12, 2026. Using five pre-launch predictors, eight machine-learning classifiers were evaluated using nested cross-validation, and their temporal generalizability was assessed on campaigns launched in 2025. The soft-voting ensemble achieved the highest nested cross-validation receiver operating characteristic (ROC) area under the curve (AUC) (AUC = 0.896; accuracy = 90.08%), while XGBoost produced nearly identical results (AUC = 0.895; accuracy = 90.02%) and was used for model interpretation. A Shapley additive explanations (SHAP) analysis characterized the relative contributions of the funding goal, exact category, preparation time, campaign duration, and blurb length to the predicted campaign success. Within the contemporary analytical sample, the observed success rate was substantially higher for Tabletop Games than for Video Games. Overall, the findings show that a parsimonious set of pre-launch predictors retains substantial out-of-sample and out-of-time predictive discrimination for Kickstarter game-campaign outcomes while supporting a transparent interpretation of model behavior.
Citation: Han Yu, Felix Junior Appiah Kubi, Hong Huang. Crowdfunding success in game development: an explainable machine learning study of Kickstarter projects[J]. Big Data and Information Analytics, 2026, 10: 350-373. doi: 10.3934/bdia.2026018
Crowdfunding platforms function as virtual communities in which creators, backers, and platform signals jointly shape the project visibility, credibility, and funding outcomes. This study examines the prediction and interpretation of Kickstarter game-campaign outcomes. First, it provides descriptive context using a combined record of 10,935 Kickstarter game campaigns launched between January 1, 2018, and April 12, 2026. Comparable records for both tabletop games and video games are only available from 2022 onward. Accordingly, the primary predictive and interpretive analyses used an outcome-complete contemporary analytical sample of 9627 campaigns launched between January 1, 2022, and April 12, 2026. Using five pre-launch predictors, eight machine-learning classifiers were evaluated using nested cross-validation, and their temporal generalizability was assessed on campaigns launched in 2025. The soft-voting ensemble achieved the highest nested cross-validation receiver operating characteristic (ROC) area under the curve (AUC) (AUC = 0.896; accuracy = 90.08%), while XGBoost produced nearly identical results (AUC = 0.895; accuracy = 90.02%) and was used for model interpretation. A Shapley additive explanations (SHAP) analysis characterized the relative contributions of the funding goal, exact category, preparation time, campaign duration, and blurb length to the predicted campaign success. Within the contemporary analytical sample, the observed success rate was substantially higher for Tabletop Games than for Video Games. Overall, the findings show that a parsimonious set of pre-launch predictors retains substantial out-of-sample and out-of-time predictive discrimination for Kickstarter game-campaign outcomes while supporting a transparent interpretation of model behavior.
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Distribution of retained campaign durations. The observed concentration near 30 days is consistent with Kickstarter's recommendation that campaigns run for 30 days or less [13]. The maximum retained duration was 60 days
Observed success rate by campaign-duration bin. The plotted relationship is unadjusted and descriptive
Observed success rates by launch year and exact game category. Error bars represent 95% Wilson confidence intervals [19]. The 2026 observation window ends on April 12 and therefore represents a partial calendar year
Probability-scale SHAP contributions for the temporal XGBoost model. Horizontal position represents each predictor's contribution to the predicted probability of campaign success, and color represents the observed predictor value
Global predictor importance for the temporal XGBoost model, measured by mean absolute probability-scale SHAP values. Directional patterns are shown in Figure 4
Mean predicted probability of campaign success from the temporal XGBoost model, stratified by the exact game category and numerically ordered funding-goal decile
Mean predicted probability of campaign success from the XGBoost with Staff Pick sensitivity model, stratified by Staff Pick status and numerically ordered funding-goal decile. Several Staff Pick cells in the lowest funding-goal deciles were sparsely populated
Two-dimensional partial dependence of temporal XGBoost predictions on preparation time and campaign duration. Contours represent predicted probabilities averaged over the remaining predictors in the temporal training sample
Calibration curve for XGBoost predicted probabilities on the 2025 temporal holdout. The diagonal reference line represents perfect agreement between the predicted and observed success probabilities